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From Wikipedia:

Human Evolution

Human evolution, or anthropogenesis, is the part of biological evolution concerning the emergence of Homo sapiens as a distinct species from other hominans, great apes and placental mammals. It is the subject of a broad scientific inquiry that seeks to understand and describe how this change occurred. The study of human evolution encompasses many scientific disciplines, most notably physical anthropology, primatology, linguistics and genetics.

 

The term "human", in the context of human evolution, refers to the genus Homo, but studies of human evolution usually include other hominins, such as the australopithecines. The Homo genus diverged from the australopithecines about 2 million years ago in Africa. Several typological species of Homo, now extinct, evolved. These include Homo erectus, which inhabited Asia, and Homo neanderthalensis, which inhabited Europe.

 

Archaic Homo sapiens evolved between 400,000 and 250,000 years ago. The dominant view among scientists is the recent African origin of modern humans (RAO) that H. sapiens evolved in Africa and spread across the globe, replacing populations of H. erectus and H. neanderthalensis. Scientists supporting the alternative hypothesis on the multiregional origin of modern humans (MTO) view modern humans as having evolved as a single, widespread population from existing Homo species, particularly H. erectus. The fossil evidence is insufficient to resolve this vigorous debate, while studies of human population genetics have largely supported a recent African Origin explanation.

 

Monkey

A monkey is any cercopithecoid (Old World monkey) or platyrrhine (New World monkey) primate. All primates that are not prosimians (lemurs and tarsiers) or apes are monkeys. The 264 known extant monkey species represent two of the three groupings of simian primates (the third group being the 21 species of apes). Monkeys are usually smaller and/or longer-tailed than apes.

 

The New World monkeys are classified within the parvorder Platyrrhini, whereas the Old World monkeys (superfamily Cercopithecoidea) form part of the parvorder Catarrhini, which also includes the apes. Thus, scientifically speaking, monkeys are paraphyletic (not a single coherent group), and Old World monkeys are actually more closely related to the apes than they are to the New World monkeys.

 

Due to its size (up to 1 m/3 ft) the Mandrill is often thought to be an ape, but it is actually an Old World monkey. Also, a few monkey species have the word "ape" in their common name.

 

Computer

A computer is a machine that manipulates data according to a set of instructions.

Although mechanical examples of computers have existed through much of recorded human history, the first electronic computers were developed in the mid-20th century (1940–1945). These were the size of a large room, consuming as much power as several hundred modern personal computers (PCs).[1] Modern computers based on integrated circuits are millions to billions of times more capable than the early machines, and occupy a fraction of the space.[2] Simple computers are small enough to fit into a wristwatch, and can be powered by a watch battery. Personal computers in their various forms are icons of the Information Age and are what most people think of as "computers". The embedded computers found in many devices from MP3 players to fighter aircraft and from toys to industrial robots are however the most numerous.

The ability to store and execute lists of instructions called programs makes computers extremely versatile, distinguishing them from calculators. The Church–Turing thesis is a mathematical statement of this versatility: any computer with a certain minimum capability is, in principle, capable of performing the same tasks that any other computer can perform. Therefore computers ranging from a mobile phone to a supercomputer are all able to perform the same computational tasks, given enough time and storage capacity.

History of computing

The first use of the word "computer" was recorded in 1613, referring to a person who carried out calculations, or computations, and the word continued to be used in that sense until the middle of the 20th century. From the end of the 19th century onwards though, the word began to take on its more familiar meaning, describing a machine that carries out computations.

 

The history of the modern computer begins with two separate technologies—automated calculation and programmability—but no single device can be identified as the earliest computer, partly because of the inconsistent application of that term. Examples of early mechanical calculating devices include the abacus, the slide rule and arguably the astrolabe and the Antikythera mechanism (which dates from about 150–100 BC). Hero of Alexandria (c. 10–70 AD) built a mechanical theater which performed a play lasting 10 minutes and was operated by a complex system of ropes and drums that might be considered to be a means of deciding which parts of the mechanism performed which actions and when. This is the essence of programmability.

 

The "castle clock", an astronomical clock invented by Al-Jazari in 1206, is considered to be the earliest programmable analog computer.[5] It displayed the zodiac, the solar and lunar orbits, a crescent moon-shaped pointer travelling across a gateway causing automatic doors to open every hour, and five robotic musicians who played music when struck by levers operated by a camshaft attached to a water wheel. The length of day and night could be re-programmed to compensate for the changing lengths of day and night throughout the year.

 

The Renaissance saw a re-invigoration of European mathematics and engineering. Wilhelm Schickard's 1623 device was the first of a number of mechanical calculators constructed by European engineers, but none fit the modern definition of a computer, because they could not be programmed.

 

In 1801, Joseph Marie Jacquard made an improvement to the textile loom by introducing a series of punched paper cards as a template which allowed his loom to weave intricate patterns automatically. The resulting Jacquard loom was an important step in the development of computers because the use of punched cards to define woven patterns can be viewed as an early, albeit limited, form of programmability.

 

It was the fusion of automatic calculation with programmability that produced the first recognizable computers. In 1837, Charles Babbage was the first to conceptualize and design a fully programmable mechanical computer, his analytical engine. Limited finances and Babbage's inability to resist tinkering with the design meant that the device was never completed.

 

In the late 1880s, Herman Hollerith invented the recording of data on a machine readable medium. Prior uses of machine readable media, above, had been for control, not data. "After some initial trials with paper tape, he settled on punched cards ..."[9] To process these punched cards he invented the tabulator, and the keypunch machines. These three inventions were the foundation of the modern information processing industry. Large-scale automated data processing of punched cards was performed for the 1890 United States Census by Hollerith's company, which later became the core of IBM. By the end of the 19th century a number of technologies that would later prove useful in the realization of practical computers had begun to appear: the punched card, Boolean algebra, the vacuum tube (thermionic valve) and the teleprinter.

 

During the first half of the 20th century, many scientific computing needs were met by increasingly sophisticated analog computers, which used a direct mechanical or electrical model of the problem as a basis for computation. However, these were not programmable and generally lacked the versatility and accuracy of modern digital computers.

 

Alan Turing is widely regarded to be the father of modern computer science. In 1936 Turing provided an influential formalisation of the concept of the algorithm and computation with the Turing machine. Of his role in the modern computer, Time Magazine in naming Turing one of the 100 most influential people of the 20th century, states: "The fact remains that everyone who taps at a keyboard, opening a spreadsheet or a word-processing program, is working on an incarnation of a Turing machine."

 

George Stibitz is internationally recognized as a father of the modern digital computer. While working at Bell Labs in November 1937, Stibitz invented and built a relay-based calculator he dubbed the "Model K" (for "kitchen table", on which he had assembled it), which was the first to use binary circuits to perform an arithmetic operation. Later models added greater sophistication including complex arithmetic and programmability.

Geek

The word geek is a slang term, noting individuals as "a peculiar or otherwise odd person, especially one who is perceived to be overly obsessed with one or more things including those of intellectuality, electronics, etc." Formerly, the term referred to a carnival performer often billed as a wild man whose act usually includes biting the head off a live chicken, bat, snake or bugs. The 1976 edition of the American Heritage Dictionary included only the definition regarding geek shows.

 

This word comes from English dialect geek, geck: fool, freak; from Low German geck, from Middle Low German. The root geck still survives in Dutch gek: crazy, and in the Alsatian word Gickeleshut: geek's hat, used in carnivals.

 

Definitions

The definition of geek has changed considerably over time, and there is no longer a definitive meaning. The terms nerd, gimp, dweeb, dork and spod have similar meanings as geek, but many choose to identify different connotations amongst these terms, although the differences are disputed. In a 2007 interview on The Colbert Report, Richard Clarke said the difference between nerds and geeks is "geeks get it done." Julie Smith defined a geek as "a bright young man turned inward, poorly socialized, who felt so little kinship with his own planet that he routinely traveled to the ones invented by his favorite authors, who thought of that secret, dreamy place his computer took him to as cyberspace—somewhere exciting, a place more real than his own life, a land he could conquer, not a drab teenager's room in his parents' house.

 

 

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